Advancing Neuro-rehabilitation Through Immersive Virtual Reality

Advancing Neuro-rehabilitation Through Immersive Virtual Reality

Up to 66%

people don’t regain functional use

Up to 66% of people don’t regain functional use of their affected upper-limb(s) after a neurological injury which can be due to:

lack of motivation

Lack of Motivation

Lack of motivation and engagement during therapies that are boring, impractical and not rewarding

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Limited Access

Limited access to regular, effective therapy due to the need to travel and/or reliance on a therapist to facilitate

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Rehabilitation Equipment

Dependency on complex, costly rehabilitation equipment that requires too much time and resources to use

Who we work with

Our Partners

We are collaborating with leading rehabilitation providers and allied health professionals to help improve therapy outcomes for millions of stroke and brain injury survivors.

Both Clinicians and end users love the benefits of our system

What our users are saying

What Ulysses offers on top of the functional learning elements, is to use gamified therapy to engage and motivate the patient to continue to practice while engaging them in both physical and cognitive rehabilitation.

Sara Neaves

I’ve been using Ulysses since May 2023 and I have found operating the system easy to learn. In that time, I have seen an increase in the movement of my left hand since commencing with the system. I find my left thumb and forefinger starting to respond and move as I use my right hand to perform the tasks and play games which are interactive, challenging and interesting.

V Massey

With using the Ulysses system with our clients, we have been able to witness a remarkable level of client engagement using virtual reality based rehabilitation. The innovative approach has effectively challenged our clients functional capacity, and developed promising outcomes in their rehabilitation journey.

Kwan Leung

Clinically Designed and Research Based

Clinically Designed and Research Based

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Anshul Dayal

Co-Founder & CEO

Anshul has over 10 years experience in leading large technical teams in creating leading edge Hollywood content and software, including being a part of the Academy Award winning team to work on blockbuster film, Happy Feet.

Stephanie Ho

Neuromersiv Ambassador

After surviving a severe stroke at 22 years of age, Stephanie has committed her life to improve the healthcare system and easing the burden for other survivors. She currently serves as an Executive Board Member for NSW Agency for Clinical Innovation and is a regular keynote speaker on the topic of stroke and the impact of rehabilitation from a consumer perspective. Stephanie was awarded for her work in 2019 by the National Stroke Foundation.

Dr Jodie Marquez

Clinical & Research

Jodie is a physiotherapist with 20 years of experience in neuro-rehabilitation. She currently serves as Senior Lecturer at the University of Newcastle and has served as Chief Investigator on a number of funded clinical trial studies.

Professor Michael Nilsson

Rehabilitation Innovation

Michael is the Director of the Centre for Rehab Innovations and Global Innovation Chair of Rehabilitation Medicine at the University of Newcastle. As a senior translational researcher, clinician and leader in Rehabilitation Medicine, he recently established CRI together with an interdisciplinary team of leading researchers and clinicians. CRI engages with industry and public and private healthcare to develop technology-supported solutions for individually-tailored health and rehabilitation programs.

Warren Bingham

Commercialisation & Strategy

Warren is the General Manager of Cicada MedLab and the founder and Executive Chairman of MedTech International. As part of the global executive team to introduce PillCam® to the world, he was instrumental in the company going from startup in 2000 to being sold in 2014 for $1 billion.

Oliver Morton-Evans

Co-Founder & COO

Oliver has 7 years experience in design and project management having run visual effects & VR production studio, pic4 over this time. Prior to this, Oliver served as a digital media producer and designer for global children’s entertainment brand, The Wiggles.